Once again it has been a while since I have posted. I blame work. Again.
Anyway at the last club day I managed to get in two games of NUTS! using my Russian and partially painted Germans (pictures of them soon).
Apart from the usual fumbling with new rules it went very well. The second game was very quick as the reaction tables were quite easy to remember. We got the usual number of rules wrong which changed the game subtly I am sure, but all in all it worked out very well. The main rule we missed was setup time for a moved LMG. As a result we had guys bouncing around the table like Arnie, shooting from the hip with MG-42's and DP-28's. A bit funny when you think about it.
Funniest event of the game was a misthrown grenade by the Germans, that somehow managed to ricochet of a Russian helmet and hit a German group some distance away and take two men out. Not sure we interpreted the rule correctly here, but certainly a funny and somewhat cinematic outcome. :)
As a result of those two games I am thinking about terrain, extra infantry, and some vehicles. Otherwise some scenarios are in order, probably as a campaign sequence, that can be played in a typical club day.
If you have not given NUTS! a try, I recommend doing so. It is the nuts. :D