Been a while since I last posted. Must try and do better.
At the last club game I arranged to play a game of Chain Reaction 2 from the Two Hour Wargames guys. This is a free set of rules that predated the more specialised WW2 and sci-fi versions. This idea all started with some other members talking about playing TW&T from Too Fat Lardies.
Having these rules available for free made a great opportunity to get a feel for the Two Hour Wargames mechanics. And really this is what it is all about with these rules - new, novel mechanics.
The basic difference is that the figures will react to events around them - two big ones being: seeing or being seen by the enemy; and receiving fire. Depending on the quality of the troop involved the troop will react in different ways. All the reactions seemed reasonable and logical and for the most part made the game feel realistic.
As a first game we fumbled with the rules a bit and forget where we were up to in the heat of the moment. But as a first game it went quite smoothly and we all enjoyed it. A few more games should cement in the concepts and we can get on with some serious games.
This brings me to the other area of interest for me - not a points based, tournament driven game. I am not against tournaments and competitions per se, but it seems that rules tailored towards competitions lose something in the process. Not to mention the tournament weenies that super tune their lists and get very picky about applying and interpreting their rules (read anal retentive). Not so much fun.
So a game that focuses on scenarios (not necessarily "balanced" like a tournament style game) and therefore the story should be a lot more engaging. It will require more effort to assemble the scenario for a game, but should really be quite flexible. I can already see a scenario for the allied paratrooper landings after D-Day. The Two Hour Wargames rules support campaigns (or linked scenarios) by allowing Stars (your battlefield representative) to develop and improve over time.
The more focused rules NUTS! (WW2) and 5150 (sci-fi) are looking very attractive.
There are a number of reviews out on the 'net worth reading about the Two Hour Wargames rules. Recommended.
Thanks to the BIG guys who broadened my horizons.
Thursday, 30 October 2008
Tuesday, 20 May 2008
40k 5th Edition
Here are some notes on the upcoming 5th ed. rules, including a link to a torrent download of the pre-release rulebook: Samurai Gunslinger
I must say that I am facing this rule change with some trepidation. Mostly for the rumours about nerfing the Necrons gauss weapon ability. It seems that the ability to fluke a lucky vehicle kill via a glancing shot will be removed and the troops need to wear down a vehicle - one weapon at a time.
Ick. Yuck. Barf.
With the new rules vehicles like the Falcon will take 5 or 6 rolls of 5 or 6 to take down. That is a massive difference and I hope, but seriously doubt, that the point cost will be adjusted accordingly. The choice of high S weapons is pretty limited as I recall (codex not at hand), to the Heavy Destroyer and the Monolith.
I am yet to figure out what the effect will be on my growing Chaos army. But with the vehicle changes I expect something nasty to happen to the dakka predator I was planning. For reference a Dakka Predator (from Librarium Online):
I must say that I am facing this rule change with some trepidation. Mostly for the rumours about nerfing the Necrons gauss weapon ability. It seems that the ability to fluke a lucky vehicle kill via a glancing shot will be removed and the troops need to wear down a vehicle - one weapon at a time.
Ick. Yuck. Barf.
With the new rules vehicles like the Falcon will take 5 or 6 rolls of 5 or 6 to take down. That is a massive difference and I hope, but seriously doubt, that the point cost will be adjusted accordingly. The choice of high S weapons is pretty limited as I recall (codex not at hand), to the Heavy Destroyer and the Monolith.
I am yet to figure out what the effect will be on my growing Chaos army. But with the vehicle changes I expect something nasty to happen to the dakka predator I was planning. For reference a Dakka Predator (from Librarium Online):
Predator w/ AC + HB Sponsons + Havoc Launcher
Here we have the “dakka” predator. Capable of spewing out enough hot lead to choke a horse. This thing is usually seen running beside two of its AT brethren in larger sized games, the enemy should be so focused on killing the AT predators that this should receive little to no attention.
With the new rules, any movement over 6" will reduce this torrent of horse-choking lead, possibly making other units like heavy weapon Chosen or Havoc squads more useful.
Monday, 19 May 2008
Magic Wash - Pledge One Go
I have noticed that as a thinner, Magic Wash (Pledge) makes the paint flow beautifully. I also noticed that it leaves a slightly glossy (about semi-gloss I think) finish. Looks real nice on metallics, but probably a bit much on the non-metallics.
So I went searching for flat coat choices to both protect the miniatures and make them look realistic. The popular choice seems to be Testor's Dullcote. As a lacquer there are some concerns about it yellowing over time. Other people recommended PollyScale Flat and something similar from Model Master. The lacquer based sealers use a thinner that can be harsh on acrylic paints, especially silver apparently, which is a bit of a concern.
Unexpectedly my searching turned up a technique based on Future (known as Pledge here). The idea is to mix a matt medium, such as Tamiya X-21 (get it from Toyworld) to make the normally glossy Pledge flatter, leaving a tough, flat finish. Remember that despite all this modelling fun, Pledge is meant to be tough enough to be walked on.
A number of different finishes are possible, just my varying the amount of flat base used:
For reference here are some links:
The Complete Future - a great reference. Includes an image of the bottle (centre bottle).
Future Floor Wash - as used by a railroad modeller.
So I went searching for flat coat choices to both protect the miniatures and make them look realistic. The popular choice seems to be Testor's Dullcote. As a lacquer there are some concerns about it yellowing over time. Other people recommended PollyScale Flat and something similar from Model Master. The lacquer based sealers use a thinner that can be harsh on acrylic paints, especially silver apparently, which is a bit of a concern.
Unexpectedly my searching turned up a technique based on Future (known as Pledge here). The idea is to mix a matt medium, such as Tamiya X-21 (get it from Toyworld) to make the normally glossy Pledge flatter, leaving a tough, flat finish. Remember that despite all this modelling fun, Pledge is meant to be tough enough to be walked on.
A number of different finishes are possible, just my varying the amount of flat base used:
- dead-flat: 1 part X-21, 3 parts Pledge
- flat: 1 part X-21, 10 parts Pledge
- satin: 1 part X-21, 15 parts Pledge
- gloss: Pledge (what else :)
For reference here are some links:
The Complete Future - a great reference. Includes an image of the bottle (centre bottle).
Future Floor Wash - as used by a railroad modeller.
Sunday, 18 May 2008
Partial Painting Results
Well I started testing the new painting techniques on a guinea pig Raptor (everyone else took one step back).
The first picture is of a brush primed Raptor next to a "raw" Raptor. This was obviously more time consuming to actually paint on than a spray can, but because it is water based it can be painted on much sooner. Especially if you have access to a heat gun! :)
I thinned all these paints with a magic wash, which worked well. Still getting the feel for appropriate dilution - not sure I agree with the TAB Studio video - yet. The primer covered in three coats - and that means about 3-4 drops of primer. The difference is a bit hard to see - it is bit more obvious in the flesh (metal?).
After the primer dried I started working on the metallic armour for the Raptors. The colour is Dwarf Bronze and I thinned it down in the TAB Studio way - about 10 drops of magic wash to a drop of paint. I though this was so thin it was completely useless - I swear I could count the mica flecks after I had done a coat. I figure that this due to a difference in pigment content in GW versus the Vallejo paint in the video.
I used a thicker wash than before and proceeded to carefully wash on thin coats of the bronze. Between coats I hit the model with a heat gun to drive out the water, speeding up the process. Even with the thickened wash the results below took a fair while and about 7-8 washes.
Time consuming, but a very smooth result.
Here are some pictures of the test piece. Note the highlights on the armour. How cool is that? :) Stoked in short.
The first picture is of a brush primed Raptor next to a "raw" Raptor. This was obviously more time consuming to actually paint on than a spray can, but because it is water based it can be painted on much sooner. Especially if you have access to a heat gun! :)
I thinned all these paints with a magic wash, which worked well. Still getting the feel for appropriate dilution - not sure I agree with the TAB Studio video - yet. The primer covered in three coats - and that means about 3-4 drops of primer. The difference is a bit hard to see - it is bit more obvious in the flesh (metal?).
After the primer dried I started working on the metallic armour for the Raptors. The colour is Dwarf Bronze and I thinned it down in the TAB Studio way - about 10 drops of magic wash to a drop of paint. I though this was so thin it was completely useless - I swear I could count the mica flecks after I had done a coat. I figure that this due to a difference in pigment content in GW versus the Vallejo paint in the video.
I used a thicker wash than before and proceeded to carefully wash on thin coats of the bronze. Between coats I hit the model with a heat gun to drive out the water, speeding up the process. Even with the thickened wash the results below took a fair while and about 7-8 washes.
Time consuming, but a very smooth result.
Here are some pictures of the test piece. Note the highlights on the armour. How cool is that? :) Stoked in short.
Saturday, 17 May 2008
New approach to painting
The brush on primer mentioned above is white (Vallejo have one). I have been an advocate of black on the 28mm sized figures since the beginning, but the latest round of metallics have been disappointing (note that the silvers work like a bought one). So with all that I am going to give the brush on primer a try.
The challenge will be to ensure that all areas get some sort of paint. Missed areas on a black primed model look like deep shadows. Missed areas on a white primed model really stand out and look, well, shit. The other trick will be in getting the darker "scale" colours and grungy feel you get for free with black undercoats. It will really be a matter of darkening paints accordingly, which will require some work on palette mixing. Cool.
I should that my 15mm work gets a white undercoat followed by a brown shadow wash, so this won't be all new. It will be a challenge but I am sick of fighting with red, white, yellow and the non-silver metallics - so here I go...
The challenge will be to ensure that all areas get some sort of paint. Missed areas on a black primed model look like deep shadows. Missed areas on a white primed model really stand out and look, well, shit. The other trick will be in getting the darker "scale" colours and grungy feel you get for free with black undercoats. It will really be a matter of darkening paints accordingly, which will require some work on palette mixing. Cool.
I should that my 15mm work gets a white undercoat followed by a brown shadow wash, so this won't be all new. It will be a challenge but I am sick of fighting with red, white, yellow and the non-silver metallics - so here I go...
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